I’ve finally hit 1M credits, mostly because I keep dropping coin on extra space for my suit via the drop pods. Completely sidetracked by an Atlas path through the galaxy, as opposed to the path to the centre. Excited to see where is leads.
A couple of planets had extremely hostile atmospheres with hostile creatures and aggressive sentinels, so I’m starting to learn that “Nope, I’m outta here” is an acceptable response. Spent 3 hours exploring a very nice planet with plenty of resources like gold and these little cubes worth a packet. My daughter asked me to carve statues out of gold using the mining laser and I happily obliged (refrained from juvenile dick sculptures, because PG plus parent).
I like that the resource gathering and construction gets easier. I mean, you start crash landed at the far end of space… it shouldn’t start easy. Though I can understand that in this day of mission maps littered with collectibles and hand holding tutorials, this may come as a shock.
Some of the bugs are very annoying, but I’m sure they’ll be patched out with time. These included full crashes (twice), unstable online connection (could be load), bouncing out the atmosphere when taking off (could be a tractor-beam), and not being to use the pulse drive / warp near enemies, when the enemies are no longer to be found. I’d also like to be able to swap inventory without the need of a blank slot.
So far, Hello Games have delivered on their promises. However the extensive marketing by Sony, coupled with the high price point have led people to believe it is something that it is not. I’m not sure I’ve ever seen as much projection onto a game as this one. Go in with the expectation of a fully 3D FTL, and you’ll have a ball. Certainly not a game for the masses.