Played the first episode of Batman: The Telltale Series. I like what I've seen so far with this series concentrating on the early years (not stupid Gotham early) but working with Harvey Dent and first introductions to Selina Kyle. More Bruce than Batman, and that's not a bad thing so far.
I should jump in to Dishonored 2, but instead I'm getting rather addicted to Titanfall 2's multiplayer. The speed and movement of the pilots contrast nicely with the heavy weapons of the titans. The popular mode is Attrition which involved trying to hit a score cap. AI soldiers/robots are present and provide 1-2 points, with pilots 5 points and titans even more. There's just so much variety to it, from jumping on enemy titans to steal batteries for you team's titans, to taking out a pilot rocketing towards you using a shoulder-mounted laser cannon. Best FPS multiplayer in ages, and all for $35. Ridiculous.
I also picked up a few PSVR titles in the US Black Friday sales (on my radar for some time). Rez Infinite is a game I'd heard about, but missed first time around due to skipping an entire console generation. It's a pretty relaxing shooter, especially in VR, but I've yet to crack the first boss and its rockets. Heard the new Area X is excellent, but it's locked until I complete the game or play for an hour (the latter is more likely).
Thumper is the most aggressive rhythm game I've ever played. It looks great on a 4K screen but in VR is becomes an audio visual tour de force. You control a chrome space beetle hurtling down a highway to meet a demon-headed boss; all very metal. Your only controls are the directional pad/left-stick and the x button, but using these to hit marks or make tight turns is not as easy as it sounds. It's pretty hard and not for the fainthearted, but VR makes getting the timing right a fair amount easier as it's easier to judge distances when in the headset.
Finally Bound is one of those artsy indie platformers that I seem to readily jump on. You control a dancer through an abstract world of spinning shapes and Escher inspired stairways. There's a heap of deep and meaningfuls here, but the experience is lifted by VR and it's ability to place you in the world. It's a camera as opposed to a first person implementation, which works well in the headset, but is hard for spectators to follow.
These three are some of the best VR experiences I've had and well worth trying if you can.
I also downloaded the latest Resident Evil 7 demo which had been updated to support the Pro and PSVR. Started in the first room where everything is displayed with a PT level of photo-realism. First sounds of groans/footsteps and the headset came off. Nope. I'm out. Too real. Laters first-person VR horror. You're not for me.