Mirror’s Edge Catalyst
OK so I completely understand how I am barking up the wrong tree here, but this is how I perceive the majority of your Marvel films et al in hollywood and yes I know I just saw the XXX film so I can talk - but I really did feel like Vin Diesel & co weren’t bullshitting anyone about what they were selling and I knew exactly what I was buying - anyway.
Catalyst is slick, as in, it’s slick. It’s all many of the animation tricks you may be used to seeing in DICE’s staple Battlefield and more, and it bloody well works. The fluidity of this game is par excellence and is without equal as far as I know. This game is as smooth as SSX Tricky, as Amped 3, as Tony Hawk… whichever one it was, as Burnout 2 and 3 - it is one of those quintessential games that when it moves, it is perfect and divine. Yea the combat is annoying but it’s rare and once in a while even the combat, dare I say it, actually works well.
So why the hell does it have such a laughably juvenile story? What panel of complete morons gathered around a boardroom and decided that this was what “the kids of today will think is hip”? It’s… it’s so bad it’s… what’s worse than embarrassing?
What’s worse than when something is so bad, you don’t want to take a clip of it on your phone, immediately upload it to the internet and watch it go viral? What’s worse than when something is so bad that you don’t immediately tell everyone you know about it so that you can laugh about how atrocious it is because it’s just so… so sad?
Oh Tim - you’re being so harsh. Video games writing isn’t that bad.
Yes it is. It really is. It’s so bad, I wouldn’t show it to someone whose taste in film was mediocre at best. Video games writing is downright pathetic. Yea yea yea not all video games whatever you know what I mean. Come on, this shit is fucking… horrible. I just… ugh. It’s so frustrating. It’s sooooo frustrating that such an amazing experience is wrapped up in such… horror. It truly is just this godawful disgusting mess of… I don’t even know. I don’t know who gets together and decides to write this kind of dialogue, these scenarios and these characters, then thinks to themselves yeaaaaaah, yeah they’ll love it. This is great, great work. I don’t even know how you could think it was even mediocre work - it’s downright bad.
What are you doing still playing games, then, Tim? And you’re right. I don’t know. I don’t know if the great, interactivity is worth it. Years ago for a time, I decided it wasn’t, and that big break I had was one of the most joyous times I had. I played mostly indie games and they were and continue to be a blast. I guess Catalyst was tempting at sub fourteen Aussie spacebucks and it’s weird because I have to say, there’s much more value than that in the movement and environment design - but the contrivances of the game itself and the narrative it’s wrapped in? They should never have happened, ever, under any circumstances.
What is this bizarre industry and culture we’re in? Quantifying it is the strangest exercise I’ve ever engaged in.